

In Star Ocean: The Last Hope, it dictates how easy it is for the character to attack through an enemy's defenses. The Hit ( 命中, Meichū ?) parameter is somewhat less defined that the aforementioned stats, as its effect seems to slightly change throughout the games it appears in. Equipping armor or accessories will boost it. The higher the number, the less damage incurred. This parameter calculated the amount of HP damage a character receives when hit by an enemy's attack. Equipping a weapon increases the damage dealt to enemies. The higher the value, the stronger the symbols casted. Intelligence ( 知力, Chiryoku ?) is the parameter that affects the attack power of symbology and some Special Arts. It is the base attack strength of a character's physical attacks (normal or Special Arts). The Attack ( 攻撃, Kōgeki ?) parameter affects the damage a character deals when attacking. In Anamnesis, abilities cost AP (Ability Points). In Till the End of Time, there is the MP Death feature wherein characters or enemies alike will die if their MP bar is completely depleted. These two types of abilities require set amounts of MP to use, and neither can be used if a character's MP bar reaches zero. Evelysse), else by continuing with gems where permitted.Ī character or enemy's Magic Points value is the total amount the character can spend to use symbology or Special Arts in battle. In Anamnesis, KO'd allies can only be revived with specific Rush Mode skills (e.g. In Star Ocean: Till the End of Time, HP (along with MP and Fury) is used to perform attacks. In the series, a character's HP bar can be restored via restorative symbols or certain items. If a character's HP falls to zero in a battle, they will be incapacitated. When attacked, the total damage dealt is subtracted from the current HP.

In battle, Hit Points are used to determine if a character is able to fight. It is accompanies by a Next stat which shows how many points are needed for the next level. EXP received after a battle is usually shared by the whole party. The amount required to go up a level is rarely constant, as it grows each time the character levels up, usually twice the previous amount. It is the number of experience points required for the next level, which is continuously updated after each battle: Enemies grant EXP to the party when defeated, and generally, bosses may either give a large amount. In Star Ocean: Anamnesis, a character's max level is determined by their rarity (level 40 is the maximum capacity at 3★, level 50 at 4★, level 60 at 5★, and level 70 at 6★). As a character levels up, they get increases in each stat outlined below. Levels require a certain amount of Experience Points to be gained before passing into the next level. For example, a low level unit is considerably weaker than a high level unit.

Shortened from Level, it is the unit's defining point it denotes how much a character or enemy has in the other stats. Stats are represented by numbers, and are used to determine the results of taking certain actions within a game, such as comparing an attacking character's Attack stat to their target's Defense stat to determine how much damage the target will receive. Stats, statistics, or status ( ステータス, Sutētasu ?) are used to represent a character's physical, mental, and metaphysical capabilities in the Star Ocean series.
